Mark Nelson

Procedural Content Generation Automated Game Design Reinforcement Learning Evolutionary Computation Open-weights Generative AI Systems
DMTI 108G
American University CS Department Office

About

I'm a computer scientist with a background in artificial intelligence (AI). My research focuses mostly on AI & games, especially procedural content generation and automated game design. I've also done some work in reinforcement learning, evolutionary computation, creativity support tools, and logic programming. Recently I've become interested in analyzing open-weights generative AI systems.

Research Performance Summary

80
Total Papers
3760
Total Citations
28
H-Index
2004-2025
Active Research Span

First Recorded Paper

A survey of real-time MIDI performance

Year: 2004

Citations: 21

Venue: Proceedings of the International Conference on New Interfaces for Musical

Latest Recorded Paper

Expressive Range Characterization of Open Text-to-Audio Models

Year: 2025

Citations: 0

Venue: Proceedings of the AAAI Conference on Artificial Intelligence and

Last 10 Years Publication Activity

This timeline shows the professor's yearly publication activity.

2025
2
2024
3
2023
1
2022
2
2021
1
2020
1
2019
7
2018
6
2017
8
2016
10
2015
5

Publication Venues and Collaboration

Journal, Conference, and Book Publication Breakdown

Conference 63
Journal 2
Book 5

Top Coauthors

Nelson Mateas Gaudl

Research Impact by Period

2025-2026

Period Stats
Papers 2
Citations 2
Avg. Citations / Paper 1
H-Index 1

2020-2024

Period Stats
Papers 8
Citations 281
Avg. Citations / Paper 35.1
H-Index 6

2015-2019

Period Stats
Papers 36
Citations 1732
Avg. Citations / Paper 48.1
H-Index 15

2010-2014

Period Stats
Papers 17
Citations 822
Avg. Citations / Paper 48.4
H-Index 12

2005-2009

Period Stats
Papers 15
Citations 894
Avg. Citations / Paper 59.6
H-Index 15

2000-2004

Period Stats
Papers 2
Citations 29
Avg. Citations / Paper 14.5
H-Index 2

Contact and Professional Links

Contact Information

mnelson@american.edu

Detected Research Keywords

Declarative Optimization Drama Optimization Drama Management Procedural Content Generation Content Generation Games Search Drama Management Drama Management Interactive Management Interactive Fiction Evaluating Authorial Leverage Authorial Leverage Drama Leverage Drama Management