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Julian Togelius
Evolutionary Computation
Neural Networks
Game AI Design
Adaptive Game Systems
Interactive Game Experience Generation
About
I work on artificial intelligence and games. I research and develop methods for making games more fun, easier to design and develop, more adaptive, or just to enable games and interactive experiences that we cannot yet create. I'm interested in all kinds of games that people actually play: video games, board games, card games or mind games. When it comes to AI techniques I'm flexible and willing to engage with all kinds of methods, but my methodological roots are in evolutionary computation and neural networks.
Research Performance Summary
1998-2026
Active Research Span
First Recorded Paper
Artificial and computational intelligence in games: integration
Year:
1998
Citations:
1
Venue:
Seminar
Latest Recorded Paper
Continuous Program Search
Year:
2026
Citations:
0
Venue:
arXiv preprint arXiv:2602.07659
Last 10 Years Publication Activity
This timeline shows the professor's yearly publication activity.
Publication Venues and Collaboration
Journal, Conference, and Book Publication Breakdown
Top Coauthors
Togelius
Yannakakis
Research Impact by Period
Papers
43
Citations
445
Avg. Citations / Paper
10.3
H-Index
6
Papers
135
Citations
3883
Avg. Citations / Paper
28.8
H-Index
32
Papers
183
Citations
10775
Avg. Citations / Paper
58.9
H-Index
48
Papers
123
Citations
10122
Avg. Citations / Paper
82.3
H-Index
53
Papers
45
Citations
2894
Avg. Citations / Paper
64.3
H-Index
27
Papers
2
Citations
105
Avg. Citations / Paper
52.5
H-Index
2
Papers
1
Citations
1
Avg. Citations / Paper
1
H-Index
1
Contact and Professional Links
Detected Research Keywords
Procedural Content Generation
General Video Game
Computational Intelligence Games
Video Game Playing
Simulated Car Racing
Artificial Computational Intelligence
Mario Ai Championship
Car Racing Competition
Differential Evolution Numerical
Evolution Numerical Optimization